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Michael Pedro
Michael Pedro
Senior Concept Artist @ Gearbox Entertainment
Panama City, United States

Summary

Michael Pedro is an Art Director and Concept Designer with 20+ years of experience. He specializes in crafting immersive worlds for games, animation, and film.

Michael has worked with powerhouse studios such as Electronic Arts, Sony Online Entertainment, and the Texas-based developer Certain Affinity. He has contributed to several high-profile franchises including DOOM, HALO, and CALL OF DUTY.

In addition to articles, lectures, and print interviews, Michael has had artwork published in a number of acclaimed art books such as EXOTIQUE 6, SPECTRUM 17, EXPOSE 9, ART OF THE DRAGON: The Definitive Collection of Contemporary Dragon Paintings, Awakening: The Art of Halo 4, and EXPOSE 11.

Skills

Concept Design3D ModelingArt DirectionIllustration

Software proficiency

Photoshop
Photoshop
Blender
Blender
ZBrush
ZBrush
Keyshot
Keyshot
Maya
Maya
DAZ Studio
DAZ Studio

Productions

    • Video Game
      Halo Infinite
    • Year
      2021
    • Role
      Art Director
    • Company
      Certain Affinity
    • TV Production
      gen:LOCK
    • Year
      2019
    • Role
      Art Director
    • Company
      Rooster Teeth Productions
    • Video Game
      Call of Duty: Modern Warfare Remastered
    • Year
      2016
    • Role
      Art Lead
    • Company
      Certain Affinity
    • Video Game
      Doom
    • Year
      2016
    • Role
      Lead Concept Artist
    • Company
      Certain Affinity
    • Video Game
      Halo: The Master Chief Collection
    • Year
      2014
    • Role
      Lead Concept Artist
    • Company
      Certain Affinity
    • Video Game
      Halo 4
    • Year
      2012
    • Role
      Senior Concept Artist
    • Company
      Certain Affinity
    • Video Game
      DC Universe Online
    • Year
      2011
    • Role
      Concept Artist / Environment Artist
    • Company
      Sony Online Entertainment
    • Video Game
      NASCAR 08
    • Year
      2007
    • Role
      Environment Artist
    • Company
      Electronic Arts Tiburon
    • Video Game
      Superman Returns
    • Year
      2006
    • Role
      Environment Artist
    • Company
      Electronic Arts Tiburon

Experience

  • Concept Art Director at Gala Games
    March 2022 - August 2024

    Both internal and external visual development and production concept art efforts for Last Expedition, a PVPVE extraction FPS experience.

  • Art Director / Senior Concept Artist at Certain Affinity
    Austin, US
    March 2019 - March 2022

    Codev art leadership for Halo: Infinite multiplayer content

  • 3D Art Director at Rooster Teeth Productions
    Austin, United States of America
    September 2017 - March 2019

  • Lead Concept Artist at Certain Affinity
    Austin, United States of America
    July 2014 - September 2017

    - Doom (launch product)

    - Halo: The Master Chief Collection (launch product + DLC)

  • Senior Concept Artist at Certain Affinity
    Austin, United States of America
    May 2011 - July 2014

    - Doom (launch product)

    - Halo: The Master Chief Collection (launch product + DLC)

    - Halo 4 (launch product + DLC)

  • Concept Artist at Sony Online Entertainment
    Austin, United States of America
    July 2008 - May 2011

    • DC Universe Online (launch product + DLC)

  • Environment Artist at Sony Online Entertainment
    Austin, United States of America
    October 2006 - July 2008

    • Environment Modeling, Texturing, and Lighting for the NextGen MMORPG "DC Universe Online," using both Autodesk Maya 8 and Unreal Engine 3

    • Background Matte Painting

    • Marketing Media Production

  • Associate Environment Modeler at Electronic Arts Tiburon
    Austin, United States of America
    May 2005 - September 2006

    • Creation of CurrentGen/NextGen environment assets for "Superman Returns: The Video Game," using standard modeling and texturing processes and in-house-developed Maya software tools

    • Worked closely with art directors to research and develop NextGen asset visuals for “Superman Returns: The Video Game,” as well as guiding and tasking a team of artists with integration of aforementioned assets

    • Alongside a select team of employees, co-developed and maintained a company forum charged with brainstorming new and original game properties

    • Creation of NextGen environment assets for "NASCAR 2008," using standard modeling and texturing processes and in-house-developed Maya software tools