Michael Pedro is an Art Director and Concept Designer with 20+ years of experience. He specializes in crafting immersive worlds for games, animation, and film.
Michael has worked with powerhouse studios such as Electronic Arts, Sony Online Entertainment, and the Texas-based developer Certain Affinity. He has contributed to several high-profile franchises including DOOM, HALO, and CALL OF DUTY.
In addition to articles, lectures, and print interviews, Michael has had artwork published in a number of acclaimed art books such as EXOTIQUE 6, SPECTRUM 17, EXPOSE 9, ART OF THE DRAGON: The Definitive Collection of Contemporary Dragon Paintings, Awakening: The Art of Halo 4, and EXPOSE 11.
Both internal and external visual development and production concept art efforts for Last Expedition, a PVPVE extraction FPS experience.
Codev art leadership for Halo: Infinite multiplayer content
- Doom (launch product)
- Halo: The Master Chief Collection (launch product + DLC)
- Doom (launch product)
- Halo: The Master Chief Collection (launch product + DLC)
- Halo 4 (launch product + DLC)
• DC Universe Online (launch product + DLC)
• Environment Modeling, Texturing, and Lighting for the NextGen MMORPG "DC Universe Online," using both Autodesk Maya 8 and Unreal Engine 3
• Background Matte Painting
• Marketing Media Production
• Creation of CurrentGen/NextGen environment assets for "Superman Returns: The Video Game," using standard modeling and texturing processes and in-house-developed Maya software tools
• Worked closely with art directors to research and develop NextGen asset visuals for “Superman Returns: The Video Game,” as well as guiding and tasking a team of artists with integration of aforementioned assets
• Alongside a select team of employees, co-developed and maintained a company forum charged with brainstorming new and original game properties
• Creation of NextGen environment assets for "NASCAR 2008," using standard modeling and texturing processes and in-house-developed Maya software tools